enumeration declaration
An enumeration is a distinct type whose value is restricted to one of several explicitly named constants ("enumerators"). The values of the constants are values of an integral type known as the underlying type of the enumeration.
An enumeration is defined by enum-specifier, which appears in decl-specifier-seq of the declaration syntax. The enum-specifier has the following syntax:
enum-key attr(optional) identifier(optional) enum-base(optional) { enumerator-list(optional) }
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(1) | ||||||||
enum-key attr(optional) identifier enum-base(optional) ;
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(2) | (since C++11) | |||||||
enum-key | - | one of enum , enum class (since C++11), or enum struct (since C++11)
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attr(C++11) | - | optional sequence of any number of attributes |
identifier | - | the name of the enumeration that's being declared. If present, and if this declaration is a re-declaration, it may be preceded by nested-name-specifier(since C++11): sequence of names and scope-resolution operators :: , ending with scope-resolution operator. The name can be omitted only in unscoped enumeration declarations.
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enum-base(C++11) | - | colon (: ), followed by a type-specifier-seq that names an integral type (if it is cv-qualified, qualifications are ignored)
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enumerator-list | - | comma-separated list of enumerator definitions, each of which is either simply an identifier, which becomes the name of the enumerator, or an identifier with an initializer: identifier = constexpr. In either case, the identifier can be directly followed by an optional attribute specifier sequence. (since C++17)
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There are two distinct kinds of enumerations: unscoped enumeration (declared with the enum-key enum
) and scoped enumeration (declared with the enum-key enum class
or enum struct
).
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[edit] Unscoped enumeration
enum name { enumerator = constexpr , enumerator = constexpr , ... }
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(1) | ||||||||
enum name : type { enumerator = constexpr , enumerator = constexpr , ... }
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(2) | (since C++11) | |||||||
enum name : type ;
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(3) | (since C++11) | |||||||
Each enumerator becomes a named constant of the enumeration's type (that is, name), visible in the enclosing scope, and can be used whenever constants are required.
Each enumerator is associated with a value of the underlying type. When initializers are provided in the enumerator-list, the values of enumerators are defined by those initializers. If the first enumerator does not have an initializer, the associated value is zero. For any other enumerator whose definition does not have an initializer, the associated value is the value of the previous enumerator plus one.
enum Foo { A, B, C=10, D, E=1, F, G=F+C}; //A=0, B=1, C=10, D=11, E=1, F=2, G=12
Values of unscoped enumeration type are implicitly-convertible to integral types. If the underlying type is not fixed, the value is convertible to the first type from the following list able to hold their entire value range: int, unsigned int, long, unsigned long, long long, or unsigned long long. If the underlying type is fixed, the values can be converted to their promoted underlying type.
enum color { red, yellow, green=20, blue }; color col = red; int n = blue; // n == 21
Values of integer, floating-point, and other enumeration types can be converted, such as by static_cast, to any enumeration type. The result is unspecified (until C++17)undefined behavior (since C++17) if the value, converted to the enumeration's underlying type, is out of this enumeration's range. If the underlying type is fixed, the range is the range of the underlying type. If the underlying type is not fixed, the range is all values possible for the smallest bit field large enough to hold all enumerators of the target enumeration. Note that the value after such conversion may not necessarily equal any of the named enumerators defined for the type.
enum access_t { READ=1, WRITE=2, EXEC=4 }; // enumerators are 1,2,4 range is 0..7 access_t rw = static_cast<access_t>(3); assert(rw & READ && rw & WRITE);
The name of an unscoped enumeration may be omitted: such declaration only introduces the enumerators into the enclosing scope:
enum { A, B, C=0, D=A+2 }; // defines A = 0, B = 1, C = 0, D = 2
When an unscoped enumeration is a class member, its enumerators may be accessed using class member access operators .
and ->
:
struct X { enum direction { left='l', right='r' }; }; X x; X* p = &x; int a = X::direction::left; // allowed only in C++11 and later int b = X::left; int c = x.left; int d = p->left;
Scoped enumerations
1) declares a scoped enumeration type whose underlying type is int (the keywords class and struct are exactly equivalent)
2) declares a scoped enumeration type whose underlying type is type
3) opaque enum declaration for an scoped enumeration whose underlying type is int
4) opaque enum declaration for an scoped enumeration whose underlying type is type
Each enumerator becomes a named constant of the enumeration's type (that is, name), which is contained within the scope of the enumeration, and can be accessed using scope resolution operator. There are no implicit conversions from the values of a scoped enumerator to integral types, although static_cast may be used to obtain the numeric value of the enumerator. enum class Color { RED, GREEN=20, BLUE }; Color r = Color::BLUE; switch(r) { case Color::RED : std::cout << "red" "\n"; break; case Color::GREEN : std::cout << "green" "\n"; break; case Color::BLUE : std::cout << "blue" "\n"; break; } // int n = r; // error: no scoped enum to int conversion int n = static_cast<int>(r); // OK, n = 21 |
(since C++11) |
[edit] Example
#include <iostream> // enum that takes 16 bits enum smallenum: int16_t { A, B, C }; // color may be red (value 0), yellow (value 1), green (value 20), or blue (value 21) enum color { red, yellow, green = 20, blue }; // altitude may be altitude::high or altitude::low enum class altitude : char { high='h', low='l', // C++11 allows the extra comma }; // the constant d is 0, the constant e is 1, the constant f is 3 enum { d, e, f=e+2 }; //enumeration types (both scoped and unscoped) can have overloaded operators std::ostream& operator<<(std::ostream& os, color c) { switch(c) { case red : os << "red"; break; case yellow : os << "yellow"; break; case green : os << "green"; break; case blue : os << "blue"; break; default : os.setstate(std::ios_base::failbit); } return os; } std::ostream& operator<<(std::ostream& os, altitude al) { return os << static_cast<char>(al); } int main() { color col = red; altitude a; a = altitude::low; std::cout << "col = " << col << '\n' << "a = " << a << '\n' << "f = " << f << '\n'; }
Output:
col = red a = l f = 3
[edit] See also
C documentation for Enumerations
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